Ep. 12: Old Frontiers
In episode 12, we review New Frontiers and compare it to its predecessors, Roll for the Galaxy and Race for the Galaxy, and we discuss iterative design, and why it’s a wonderful thing.
1:26 Men at Work
3:37 Carpe Diem
5:34 Orleans & Rococco
9:03 Tony beat Gloomhaven!
11:09 Feature Review: New Frontiers (and Race and Roll for the Galaxy)
11:30 Tom Lehman, San Juan, and Puerto Rico
22:59 Simultaneous action selection = no map
34:00 Iconography and Jump Drive
35:37 Feature Discussion: Iteration by board game designers
36:15 Tom Lehman’s designs
39:23 Fixing games – 1846 and 2038
40:32 Designing into different play spaces – Res Arcana
42:17 Designing for curiosity – Uwe Rosenberg – A Feast for Odin, Patchwork, Cottage Garden, Indian Summer
43:03 Agricola
44:53 Designer personality – Uwe Rosenberg and Michael Kiesling
46:38 Ryan Laukat’s long journey to Empires of the Void II (and Islebound)
48:55 Simone Luciani’s iterations in The Voyages of Marco Polo, Lorenzo Il Magnifico, T’zolkin, Newton, and Barrage
50:59 Adaptive designers – Vital Lacerda – Escape Plan and Lisboa
52:18 Adaptive designers – Vlaada Chvatil – Space Alert, Mage Knight, Codenames
54:11 Norwegians, the smallest iteration
56:07 Easter Egg