Ep. 59: CloudAge & Production Pet Peeves
In which we review Alexander Pfister’s CloudAge, a strange beast with a mix of mechanisms both heavy and light, and look at the top 10 ten things which bother us about a game’s physical production, as well as counterexamples where a game’s production brings us joy.
2:06 Dungeon Petz
5:40 Draftosaurus
5:59 – FEATURE REVIEW Cloudage
6:05 Great Western Trail, Isle of Skye, Broom Service, and Maracaibo
22:16 Port Royal and Oh My Goods!
37:23 FEATURE DISCUSSION – Production Pet Peeves, or Production Dos and Don’ts
39:15 Underwater Cities
39:40 High Rise
40:30 Glen More II: Chronicles
41:40 Everdell and Praga Caput Regni
42:17 Tekhenu
42:44 Tzolkin and Return to Dark Tower
43:33 Parks
44:31 Rococo, Rococo: Deluxe, Tainted Grail
45:28 My City
47:09 Tawantinsuyu
48:28 Renature, New York Zoo, and Curious Cargo
48:57 Blackout: Hong Kong, Maracaibo, and Underwater Cities
52:03 Yamatai and the Oracle of Delphi
53:08 Eclipse, Kemet, and Empires of the Void II
54:56 Santa Monica and Race for the Galaxy
56:49 Clans of Caledonia and A Feast for Odin
58:01 Just One, Rome & Roll, and Sprawlopolis
1:00:27 Barrage, Curious Cargo, and Atheneum
1:01:33 Race for the Galaxy, Gaia Project, Harvest, and Tapestry
1:06:08 The Godfather