Ep. 118: Shake that City & input randomness
Today we’re reviewing Shake that City, the new city building game published by AEG with a box like no other. Nearly without fail, it produces a three-by-three grid of colored cubes to lay onto your city board. Does this box make a game? Come find out.
Along those lines, we discuss different design elements that engender input randomness.
4:26 Frosthaven
5:29 War of the Ring: The Card Game
7:46 Just One
8:19 Concept
9:36 FEATURE REVIEW – Shake that City
15:04 Tiny Towns
27:33 Calico
23:19 Tiny Towns
24:24 Planet Unknown
26:39 FEATURE DISCUSSION – Design Elements that Engender Input Randomness
30:09 Amerigo
30:50 Race for the Galaxy
31:14 7 Wonders, It’s a Wonderful World
33:28 War of the Ring: The Card Game
35:34 Underwater Cities, Woodcraft
36:15 Agricola
40:59 Tyrants of the Underdark, Dominion
41:16 Shakespeare
42:52 Lorenzo il Magnifico
43:37 Race for the Galaxy, Ark Nova
44:49 Terraforming Mars
46:00 Quacks of Quedlinberg, Orleans, Wonderland’s War
47:51 7 Wonders: Duel
51:21 Argent the Consortium, It’s a Wonderful Kingdom, Acquire
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